LeoSiddleMUST3024.mov

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Uploaded by on Jun 9, 2010

This was a third year Final Project exploring dynamic music generation dynamic for computer games using Max/MSP. It achieves this through layering of musical events (fading these in and out to increase or decrease the intensity of the music in accordance with the intensity of game-play), musical signifiers (musical events which accentuate game events) and generative composition (which helps avoid the music becoming repetitve for the player too quickly).

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