Sculpting and mapping

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Uploaded by on Dec 6, 2009

Got some new exciting features implemented. At the press of a key, the (arbitrary) sculpted surface is automatically split into flat sections and arranged onto a 2D texture area. I calculate a mapping from each point in the texture to the corresponding unique 3D point on the mesh, and from there I can do pretty much anything - like paste some decals which get drawn onto the texture. Right now the texture area isn't used very efficiently, as can be seen when I switch to the 2D texture view later in the video. I should be able to improve that considerably. In this scene I have a 2048x2048 texture that covers the whole mesh, but with better usage I could get the same effective texel density with 1024x1024 or less.
It will be possible to export the mesh and texture to render or edit in any traditional application with UV mapping.

Music is Dvorak.

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Science & Technology

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Uploader Comments (drpetter)

  • Texturing like this is available in version 1.02 or Alpha 5, also with normal/bump mapping.

  • with what shortcut do you do mapping ? anyway very nice job.

  • @tomneo973 You can't use it in the alpha version. It needs more work. Look for the next release in a few months.

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All Comments (15)

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  • with what did u mmake this?

  • is it posible to export to an object for 3ds max or cinema 4d?

  • Is this available in Sculptris 1.02? :) Thanks Pete for the best software ever!

  • THANK YOU @JamesMorrow07 !!!!!! YOU ARE AWESOME!!!

  • @psicowolf - Slavonic Dance Op. 72, No. 2 would be my best guess.

  • Please, tell me, what's the name of this piece of Dvorak?

  • Great tool! I am enjoying the alpha build and I can't wait for what you have planned for it!

  • I'm very impressed by the alpha release. Thank you Dr.Petter :D

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