Maya Modeling Basics: NURBS Bishop, pt. 5

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Uploaded by on Oct 4, 2008

In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop's "hat".

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Uploader Comments (slorpthegillman)

  • Andrew Klein it's always wonderful to watch your tutorials your teachings are very thorough and clean! Greatly Appreciated!

    ~ Exxovon

    P.S Also check out some of my stuff If you have time! I will be adding this chess piece soon! Sincerely Thanks

  • @Exxovon My number 1 piece of advice, watch professional animations and see how the camera behaves. Just because you can whip the camera around in 3d, doesn't mean it will benefit your work. Lock your camera down, and when you do move, try more realistic actions like cranes, dollies, tilt-pans, etc... that real cinematographers use. And always slow in and slow out.

  • I thought nurbs cubes were useless!

  • @realar No, you were thinking of CHEESE cubes. (go Steelers)

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  • @slorpthegillman No I wasn't.

  • Very good, but what do i do if i have the latest version of Maya?

  • Thanks

  • Great tutorials. Very neat and clean. Thanks for sharing.

  • thanks for the tutorial, I followed it all and it was a very nice intro to nurbs. Keep doing it, you're a great teacher.

  • thank

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