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Sonic Generations PC Unleashed Porting - 4th test, Windmill Isle Act 2

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Uploaded by on Jan 28, 2012

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Gaming

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Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (samothethief)

  • I'm not trying to be mean or anything, I mean this is an interesting project, but I don't see the point since both games run in the same gameplay mechanics.

  • @PocketAces1796 60 FPS, unlimited resolutions(console version ran at sub-720p) for the DLC quality lighting you couldn't even notice on the console, much improved drifting and controls, no QTEs, stereoscopic 3D support, and a PC version of Sonic Unleashed fun levels.

  • So theoretically, is it possible to create entire custom levels? As in, an original fangame using the generations engine.

  • @BenPriest888 We haven't been able to import custom geometry/materials yet, but once that's possible, it should be possible. I mean, we've been recreating the whole collision and fixing the object layout data ourseleves. In theory you could start making a collision mesh in any 3D editor you want, export it, and play around. :V

  • Not one "Dislike" ... Because it's really cool =3

  • @aleksnnov See now you said that and somebody already disliked it lol.

Top Comments

  • I beg of you, do Eggman land D:

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All Comments (143)

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  • AHHHHHH!!!! SONIC UNLEASHED WII GRAPHICS!!!

  • why the fuck didnt you go supersonic

  • So, could this be done with just about any Sonic game that is 3D?

  • can you port the night stages? and put some platforms to help?

  • @nuniruro1515 Maybe upscale the level itself so it's larger?

  • @netknight That would be awesome, but that level is designed for a much slower speed, so it would be hard to control.

  • Needs moar Tropical Resort. *shot*

  • i cant move the camera in the editor SonicGlvl ... 3D Camera

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