Sonic Generations PC Unleashed Porting - 4th test, Windmill Isle Act 2
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Uploader Comments (samothethief)
Top Comments
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I beg of you, do Eggman land D:
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All Comments (143)
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AHHHHHH!!!! SONIC UNLEASHED WII GRAPHICS!!!
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why the fuck didnt you go supersonic
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So, could this be done with just about any Sonic game that is 3D?
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can you port the night stages? and put some platforms to help?
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@nuniruro1515 Maybe upscale the level itself so it's larger?
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@netknight That would be awesome, but that level is designed for a much slower speed, so it would be hard to control.
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Needs moar Tropical Resort. *shot*
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i cant move the camera in the editor SonicGlvl ... 3D Camera
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I'm not trying to be mean or anything, I mean this is an interesting project, but I don't see the point since both games run in the same gameplay mechanics.
PocketAces1796 1 week ago
@PocketAces1796 60 FPS, unlimited resolutions(console version ran at sub-720p) for the DLC quality lighting you couldn't even notice on the console, much improved drifting and controls, no QTEs, stereoscopic 3D support, and a PC version of Sonic Unleashed fun levels.
samothethief 1 week ago 2
So theoretically, is it possible to create entire custom levels? As in, an original fangame using the generations engine.
BenPriest888 3 weeks ago
@BenPriest888 We haven't been able to import custom geometry/materials yet, but once that's possible, it should be possible. I mean, we've been recreating the whole collision and fixing the object layout data ourseleves. In theory you could start making a collision mesh in any 3D editor you want, export it, and play around. :V
samothethief 3 weeks ago
Not one "Dislike" ... Because it's really cool =3
aleksnnov 1 month ago
@aleksnnov See now you said that and somebody already disliked it lol.
samothethief 1 month ago 20