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Uploaded by MrZaus on Dec 19, 2009
I've started learning GLSL. This is basic shader example - quite interesting and psychodelic teapod. Vertex shader is modyfing position using sin function. Fragment shader is applying color depending on position and normal vector.
Science & Technology
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If only I could find it now... ;]
MrZaus 1 month ago
can you post the code?
MrPythonProgrammer 5 months ago
using sin as a product of time for vertex position?
Try using cos as a product of the vertex position (after translation) for some cool color changing!
SpooderW 8 months ago
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If only I could find it now... ;]
MrZaus 1 month ago