Pocket Watch - Blender Game Engine
Uploader Comments (eedobaba7726)
All Comments (27)
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aside from the flickering, very impressive!
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ull be making the next LA:NOIRE XD
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Really beautiful. Thanks for sharing :)
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fk nice!
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Use auto smooth to get rid of the flickering!
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@eedobaba7726 I had a similar issue (flickering). I dont know if you used the same techniche but my case was that I used an image texture mapped as reflection to simulate the reflection of the enviroment.
(Saw you did that on the glass for I used the same hdr probe :D)
Solved it by ajusting the x,y,z values for the texture size. - Textures tab, under Mapping session (close to where you set the coordinates as reflection)
Good look :)
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z fighting
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Very nice, the reflection, the normal maps, the 2d filters, textures and lighting. But fix that hinge! :)
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WHOAH. That. is. incredible. Did you model the textures in another file and use them as normal maps?
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how do u make the camera out of focus like that?
Thanks, but it's not doubled verts or normal issues. It doesn't even show up in render or viewport. Just in the BGE, when I try to capture.
eedobaba7726 2 years ago