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Pocket Watch - Blender Game Engine

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Uploaded by on Feb 13, 2010

A video of my pocket watch model in the Blender Game Engine. I finally managed to record it correctly by enabling all frames and speeding up the capture (took forever!). Still, though, small parts of the mesh flicker annoyingly whenever I capture. Still haven't figured that one out.

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Uploader Comments (eedobaba7726)

  • Thanks, but it's not doubled verts or normal issues. It doesn't even show up in render or viewport. Just in the BGE, when I try to capture.

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  • aside from the flickering, very impressive!

  • ull be making the next LA:NOIRE XD

  • Really beautiful. Thanks for sharing :)

  • fk nice!

  • Use auto smooth to get rid of the flickering!

  • @eedobaba7726 I had a similar issue (flickering). I dont know if you used the same techniche but my case was that I used an image texture mapped as reflection to simulate the reflection of the enviroment.

    (Saw you did that on the glass for I used the same hdr probe :D)

    Solved it by ajusting the x,y,z values for the texture size. - Textures tab, under Mapping session (close to where you set the coordinates as reflection)

    Good look :)

  • z fighting

  • Very nice, the reflection, the normal maps, the 2d filters, textures and lighting. But fix that hinge! :)

  • WHOAH. That. is. incredible. Did you model the textures in another file and use them as normal maps?

  • how do u make the camera out of focus like that?

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