HLSL Glass Shader

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Uploaded by on Mar 24, 2007

This is a short video showing my use of a combination of tangent space normal mapping, a realtime cubemap, and some refraction to create a basic simulation of a glass sphere.

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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  • @iceyflames7 ...There's no real other way to describe this. What he said is the simplest way of getting his point across.

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All Comments (17)

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  • @iceyflames7 heh, that's alright. I only vaguely remember what she said anyway.

  • @xalener

    Please just ignore that comment, my sister got hold of my account in 2010, I thought I deleted all her comments.

  • @iceyflames7

    *just, sorry typo

  • @iceyflames7

    When the heck did I post that comment? Any way, jsut don't reply to it, it might have been just my sister using my account. :/ I'll delete.

  • @iceyflames7 Haha, are you serious? What should he call it then? From now on i will call my car "a four wheled bike". Because there's no hard words in it!

  • @iceyflames7

    I don't know whether to laugh or to cry. Please reply back to this so I can see if you've grown up at all over the year.

  • it's nice to ear music with nice video behind, good atmosphere......

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