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Uploaded by Scalibq on Dec 25, 2011
In this version, I apply subpixel correction to make the edges move more smoothly, and get more accurate, more stable polygon rasterization.As discussed in my blogposts:http://scalibq.wordpress.com/2011/11/23/just-keeping-it-real-old-skool-style/http://scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2/http://scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-5/
Science & Technology
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