Graphically, results of the Nintendo cartridge system were mixed. The Nintendo 64's graphics chip was capable of trilinear filtering, which allowed textures to look very smooth compared to the Sega Saturn or the PlayStation. This was due to latter two using nearest-neighbor interpolation, resulting in textures that were pixelated.
However, the smaller storage size of ROM cartridges limited the number of available textures, resulting in games that had blurry graphics. This was caused by the liberal use of stretched, low-resolution textures, and was compounded by the Nintendo 64's 4096-byte limit on a single texture. Some games, such as Super Mario 64, use a large amount of Gouraud shading or very simple textures to produce a cartoon-like image. This fit the themes of many games, and allowed this style of imagery a sharp look. Cartridges for some later games, such as Resident Evil 2 and Sin & Punishment: Successor of the Earth, featured more ROM space, allowing for more detailed graphics.
I love how the ocarina of time brand new costs 400 dollars now.
SuperChamona 5 months ago
All of those games are great !
CallOfDutyForMe 2 years ago