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XNA RPG demo, part 1

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Uploaded by on Mar 21, 2009

Here's a quick demo I made of an RPG engine I'm making for XNA, with the target platform being Xbox 360. This is after about a week's worth of work; I guess all the practice programming I had done so far with XNA paid off.

This is the state of the engine as of last Wednesday; I've already got a little bit of the menu system set up, and I'm working on a title screen and saving/loading games. Once I get a prototype of the battle system ready, I'll make a second video.

(I'll work on making the part 2 video higher quality; right now, I just wanted to get this thing uploaded.)

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Gaming

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Standard YouTube License

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Uploader Comments (Rainault)

  • will be so cool to see an RPG on XBLCG... are you going to release it there?

  • That's the plan. I'm not well known for finishing what I start, but this is one project I'd definitely like to complete.

  • Looks really great. This is exactly the kind of game I want on XBLCG, so I hope you make a full fledged game out of this. :)

  • That's what I like to hear. :) I'll probably have another demo video uploaded within a week or two. I've made a lot of progress in the last two weeks, and I think you'll like what you see.

  • Are you going to release your source? Also, have you considered taking from or adding to the XNA RPG starter kit?

  • I probably won't release the source; I don't think the community would benefit from its design. The XNA RPG starter kit is better designed and documented, anyway.

    As far as me using the starter kit, I hadn't considered it, mostly because I'm picky about the design of my projects, and I didn't want to spend too much time reworking the engine to doing what I want, rather than doing it my way in the first place.

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All Comments (8)

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  • the map does not look right, you should add some edges to the ends of the land before the water to make it look better

  • I always preferred to write my own code, rather than use someone else's. Usually means more work for me, but less chance that I'll have conflicting features, and I can feel more like I write the game myself.

  • Good job!

    (XNA Dev. here)

  • This looks very promising, I'd like to see both the source code of this and a XBLCG, but I guess I can't have everything I want :P

    IF this does get abandoned, then please release the source code for everyone (even if aspects of the game are broken).

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