Catalyst Webinar "I made that! I learned that!" by Alex Chrisholm (Learning Games Network)

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Uploaded by on Oct 28, 2011

"Discovery and Deep Understanding through Game Design"

PEDAGOGY 3.0 (by Alex Chisholm)

"Design Corps" by the Learning Games Network

How many students would prefer to be making a difference in the world right now if they could? Based on the results of an extraordinary partnership between the Learning Games Network in Cambridge, Massachusetts, the P20 Innovation Lab at the University of Kentucky, and the Student Technology Leadership Program of Kentucky Department of Education, it appears a great many
would. Called the Design Corps, the partnership is based on a participatory national program that inspires teachers and students to excel in new methods of exploring STEM concepts by creating challenge-based learning projects — immersing teachers and students in a collaborative process that requires the adoption of new 'roles' of teacher facilitated, student-driven inquiry and design.

Design Corps currently engages 6,000+ students and teachers. Students delve deeper into the course content as they apply their newly acquired knowledge in designing a playful learning experience. They are more motivated — even empowered — because they are realizing their own creative visions and, in turn, are making more concrete connections between what they learn and how that knowledge can be applied. Partnering with the state of Kentucky, Design Corps will be embedded into their statewide Student Technology Leadership Program, which supports teachers and students in conducting technology and project-based learning.

This presentation by Alex Chisholm was part of a Catalyst webinar.

Launched in 2010, HP Catalyst is an initiative from HP's Office of Global Social Innovation. This global network of consortia brings together leading educational institutions and non-governmental organizations, to explore new approaches to science, technology, engineering and math (STEM) education. These groups are investigating opportunities, such as collaborative learning and student assessment, to make the most of technology to empower great teaching and create powerful new learning experiences for students.

Catalist Comunity:
http://catalyst.navigator.nmc.org

The originial webinar is archived at
http://go.nmc.org/jyqfs

For information on the designcorps see the website
http://bit.ly/designcorps
or the mainpage of The Learning Games Network
http://www.learninggamesnetwork.org

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