Blender physics impact

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Uploaded by on Feb 5, 2008

blender physics impact simulation

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (jrrytwo)

  • I know this is random, but what kind of lighting did you use?

  • The scene was rendered with yafray

  • how do u get many cubes in fast instead of duplicating wich takes long

  • Duplicate to like 5 blocks, then duplicate those 5 to 25, then duplicate those 25 a few times, ...

    You can also create arrays if I'm not mistaking.

  • but getting them to colide with each other

    they go through when i duplicate them - before animation

  • You need to activate them as Rigid Bodies so that Blender will detect collisions with these bodies.

Top Comments

  • Amazing!!!! Blender Rocks!!!!

  • well, xsi it isnt free, and blender does its job, without taking away my money. thats way better to me.

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All Comments (24)

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  • this is blender ?

    not novo. rocket engine :P ??

  • @CLAUDIU88888888 Anyway to have an accurate impact scenario? Like say I put a bullet through a cube (not a pile of them) and that cube its self fractures realistically pending your settings and whatever else?

  • was that blender 3d?

  • what game/simulation is this?

  • i dont think so... its just grey material try to render this with raytraced glass

  • Sniff...

    They dropped Yafray support in the Beta of 2.49...

  • that must have taken a while to render

  • ambient occlusion

  • To me it looks like Ambient Occlusion. Search for it and you should find instructions in Blender.

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