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EVE FANFEST 2009 - Dominion Presentation Part 2/2

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Uploaded by on Oct 2, 2009

MMORPGITALIA'S Exclusive video footage from the new EVE Online expansion presentation held by Torfi Olafsson at the EVE Fanfest.

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Gaming

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Standard YouTube License

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Top Comments

  • two words...

    Manual.

    Focus.

    Hello!

  • CCP RULZ!

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All Comments (23)

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  • Or you can start to understand that this guy is standing in a huge crown with a handcamera that is obviously zoomed in propably to half its capacity.

    Do you have any idea that when you're filming with a zoomed camera, the smallest twitch in your hand will be doubled or trippled in effect on screen because of the zoom?

  • OR hire some idiot off the street who realizes all you have to do is focus on the screen and leave it there.

  • NP I learned alot about that from following Spore when it was in development.

  • yeah i learned that since i last said that haha. but thanks.

  • A computer puts things together on the fly, calutates alot of stuff and athorgithems, I believe...it you seen that new planets trailer for EVE ONLINE you'll see alot of the planets look the same with slight alterations. I think they got a large data base of planet texture "parts" that the computer will pull from piecing together a new planet on the fly. No two planets should look the exact same.

  • If you people want high resolution and constant sharp images, go hire yourself a proffesional camera man or something. You'll have your great quality and you'll be doing the economy a favor.

  • I guess its like...Its all done on the fly. Like...its personalized for you. You dont see the exact same thing some one else does.

    Idk if that made sense :\

  • Its not the camera man...Its the camera. Stop busting his chops. At least hes got a video up.

  • Wow random. I just started playing Eve and one of my main criticisms about the graphics were how great everything looks, then you fly up to a planet and it's like "HAI I"M PIXULS! LOL"

  • It means effects/animations/behavior etc that is generated by the simulation instead of artists/programmers.

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