Part 13, the Fortress. Here we spot the Vizier, travelling across the city by some Sand Gates. These Sand Portals are kind like a security spot. The Sand Gate Guard, which is the one who is different from all others, can activate the Sand Gate if something happens. Only he can activate it. If activate, the Sand Gate will make guards coming out of it, and will only stop when all guards are killed. But if you kill right away the Sand Gate Guard, it won't be activated. Also, each time you stab the Dagger into the Sand Gate, you gain powers, or sand credits. Here you gain a new sand tank. In Rival Swords, the remake version of The Two Thrones for psp and wii, have included new extra puzzles each time you stab the dagger into the sand gate guard. But my version doesn't include them. So if your version has them, I will put here the instructions on how to pass the puzzle I found on a website. These instructions are in the of this description box.
A bit ahead, we transform into the Dark Prince for the second time. Now you also speed kill guards with the Dark Prince. You stangulate them, which is very cool. Saved at the river near the Bridge.
On Hard with all Life Upgrades
Instructions of the Puzzle:
In front of you are some large water wheels. Notice the horizontal
bars on these wheels? You need to use them to get to the other side,
but their locations are somewhat awkward to get to. Your immediate task
is therefore to align them properly.
To begin, look behind to find a statue of a mermaid. It's standing
right in front of a block of wall. To the left and right of this wall,
you can find walls that you can use to do the multiple wall-jumps up to
the top.
At the top, there are two dials on the left and right. Turn one first,
and then jump to the next dial via the middle platform to turn the
other. Once done, the wheels will be turned in such a way that the
horizontal bars are now aligned.
Jump back to the middle platform, and drop down to one of the hands of
the statue. Hang on the hand, and drop back down to where you begin.
You can now swing/ jump from bar to bar until you reach the other end
of the temple. Be careful when you jump though, as it's entirely
possible to misjudge the gap and fall to your death.
In front of you now should be a large, empty room. Don't enter first.
Instead, go to your left to find a dagger plate. Activate it, and a
scene will show as some traps are activated in the supposedly empty
room. Beyond the traps are some flights of stairs.
Wait for the first row to move to one side, and then walk in its
opposite direction, and then sneak past the rest of the traps in
similar fashion - you've got to do this quickly, since this is a timed
event.
Beyond the traps, quickly wall run up the stairs, step by step, until
you reach the top.
Your path is blocked by a large, brown wall. On the ground are three
buttons. If you step on the wrong one, you'll be hurt, badly. Step on
the left plate to remove the wall.
Next wall, plus three more buttons. This time, step on the right
button.
One more wall, and three more buttons, again. Step on the middle button
to finally see the ray of hope - the sand beam is right in front!
Proceed on the linear path towards the beam, and you'll automatically
activate the sand gate for your reward - a new sand tank.
The walls begin to crumble now. You need to get out of here, fast.
Ignore the two fountains-like thing nearby, since you can't drink from
there nor save your game with them. Instead, go left to find a gap in
the wall. Jump through this gap.
Hang on this gap and jump towards the opposite platform. You can now
do a wall run on the right wall, before jumping to the left platform
ahead. Time your jump right, or you'll end up missing the boat.
Jump past the trunk blocking your path on this platform, and you can
wall run on the left wall this time. At the end of the run, jump to
the right platform.
Now, wall run on the right wall before jumping to the left ledge. From
here, you can jump to the opposite, higher ledge, and then walk to the
front of this ledge.
From here, jump to the tree branch in front. You should now be able to
swing/ jump to the ledge ahead. See the two narrows walls thing? Jump
towards it, and slide all the way downwards.
A dagger plate is screaming for you here. Jump towards it and hang on
to it. Now, wall run on the right wall to reach a ledge.
Drop down the ledge, and you'd have return to where you begin. Run
towards the circular platform to get out of this place.
These instructions are from this website: http://www.neoseeker.com/resourcelink.html?rlid=148117
so all credits go to that guy.
I need help, I fell on the yellow sands through a tunnel and I climbed up the statue and not to do, is called THE WATER WHEELS
EduardoMoraless 10 months ago
@EduardoMoraless Look at the description for the instructions.
PersiaTeddy95 10 months ago
what am I supposed to do after I kill the sand guard @1:35? I keep falling into a stupid whole and dont gain no sand tank, I dont get it, no matter how many times I do it, if I get near that I just fall and cant beat what's underneath with some water wheels and a mermaid statue, what am I doing wrong?
Goldtigrex 1 year ago 2
@Goldtigrex you probably have the version which has extra puzzles. look at the description, I've posted there the instructions from a website on how to pass it.
PersiaTeddy95 1 year ago