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Session 1: Fall of Gameplay

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Uploaded by on May 26, 2008

This is a very early demo of the rapid prototyping session at www.shmup-dev.com/forum.
This is how the game looks after one week of rapid design and implementation.

It's an experiment in design and the idea is to create a shoot 'em up game where the player is not allowed to fire his own bullets.

here you kill enemies by dashing towards them, dashing close to bullets to change their trajectories and use special blast attacks to deflect enemy bullets.

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Entertainment

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Standard YouTube License

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