Upcoming SL feature: spot lighting using projected textures
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Uploader Comments (OpensourceObscure)
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All Comments (5)
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I think something changes on Snowglobe's shadows. They don't kill fps like render-pipeline's do.
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Yes! This is what Second Life still needs! :D So far there were only viewers that brought shadows caused by the sun and moon, but this is very nice. I only hope the Alpha texture problems with shadows gets fixed. (Alpha textures in Second Life, such trouble makers, aren't they?)
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I wants this baddddly.
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whoever three starred you needs a kick in the head
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it takes a giant bunch of FPS or what?
GenjiIuga 2 years ago
Load on my computer doesn't appear to be higher than the one caused by simple Sun & Moon Shadows.
I rarely get more than 8-9 FPS with shadows enabled, while I usually get 20-30-50 or more FPS when they're disabled.
OpensourceObscure 2 years ago