SSAO final, aka Screen space ambient occlusion

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Uploaded by on Jan 4, 2009

This is my final SSAO, a paper will be released describing the technology.

There is no pre-computation or baked textures, it is all done in real time and running at fast speed. At a resolution of 800x600 with RT shadows and skybox, I get around 90fps with SSAO and 108fps without SSAO (I know ur gonna say I should test with ms instead of fps but its easier to describe on layman terms)

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Science & Technology

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Standard YouTube License

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Uploader Comments (hnphan)

  • yep :)

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All Comments (5)

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  • Impressive, have you released the paper yet?

  • i forgot to ask what game is this...

  • that's not the same ssao crytech implemented in crysis, am i wrong? by the way, how the hell can it work at 90fps with that kind of ssao??

  • Can't wait to see the paper. This is so cool.

  • Wait a moment. Is this ssao working with relief mapping ?! Nice

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