Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

TF2 (70) Learning flare jumping on the field

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,149
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 25, 2011

Also I found out that jigglebones are not simulated during startmovie (probably due to a misconception)

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Hurricaaane)

  • Jigglebones don't render with startmovie because they stop simulating under a certain framerate.

    Try setting cl_jiggle_bone_framerate_cutof­f to 0 (default 45) to get them to render.

  • @Vide0Gam3r8675 0 makes it disable completely, 1 makes it work during normal gameplay. I even tried with outrageous values like 0.0000001 or -1

  • First Hurricaaane doesn't really show skill with that detonator. Just come back in 2 months he'll be able to take a heavy-medic combo and three level3 sentries on his own in ten seconds flat.

  • @marcelvisser1337 Heat'll be 20% warmer

see all

All Comments (13)

Sign In or Sign Up now to post a comment!
  • Rien compris

  • @Hurricaaane That comment made me squee a manly fan-boy squee.

  • How did you get it to say arrow'd? What sound does it normally make?

  • ARROW'D, Teen Girl Squad style.

  • We need to play. I could use a pybro to teach me how to stop sucking. :<

  • they completely nerfed the jump when they brought it from beta lol

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more