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2-Pass GLSL Cel-Shading OpenGL

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Uploaded by on Jan 13, 2009

First pass: Diffuse + Specular lighting
Second pass: Laplace edge detection

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Education

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Standard YouTube License

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Uploader Comments (Eikensson)

  • On what was the edge detection performed on the Z buffer or the normals?

  • @veers0r Its done on the depthbuffer aka z-buffer

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  • @Eikensson Cool thanks!

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