Tales of Symphonia - Exit Modifier: Mana Cannon

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Uploaded by on Jul 12, 2007

Fourth of my videos from my various testing with the hacks available for the videogame Tales of Symphonia.

Character used: Zelos Wilder ('Cause I deleted all my data, and only had one save to work with. Would have used Kratos..)
Level: Dirk's House (Destroyed)
Map ID: 050

I apologize again for the quality not being very good. Same ripping method.

And one more for today. The inside of the Mana Cannon. Default camera angle; incomplete collision data; no exit data. No programmed BGM of it's own, just like the top of the cannon. It has ENOUGH collision data to get the theory that they intended to use this for more than just a measely cutscene. Not too surprising to see this, as there ARE other cutscene-only maps.

Time for another break. (Only one more after the next video, which will be posted in a pair like these. Then onto something other than the exit modifier for a little bit.)

---

Disclaimer:
Tales of Symphonia is copyright Namco. I own NOTHING. Not even the VCR I used to tape it, sadly. ... Okay, I own the VHS tape that I used to tape it on...

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Uploader Comments (StrongTomorrow)

  • is it possible to go to the mana cannon without hacking? i finished the game 3 times and i never got there (i think...) o_O

  • No, there is no way to get there without hacking. The level was never meant to be played in normally-- it was only made for cutscenes.

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All Comments (25)

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  • @Smoke0rz well, acctuly, it was just wierd because i was just over the mana cannon and then all of a sudden, i press b (since i had the reihard) and i landed on teh top, it was probably just a glitch or somthing

  • @guitarband16 That's bullshit. You can't get there unless you use hax.

  • How'd you do that and do you have to have an exit modifier

  • i got here without hacks

  • Only once, i suppose.

  • how many times was the mana cannon used?

  • na, it dependson the person. if you're an un bright moron who screams at tenatious puzles. than it is hard. otherwise this game is a cimch on mania, PERIOD!

  • lol i know this comment a year old but i just wanted to say how cool that would be if they did that, since you had to split up in the ranch anyway just make it so they dont have to split up there and have the other half go with sheena. i alway felt that tales of symphonia was missing a few extra dungeons and side quests, especially after playing TOP.....

  • But if you fight Rodyle inside the cannon, how can the scene follow, where Rodyle activates the self-destruct-thingy and Botta is giving his life to stop it?

  • AH I see. Yeah they probably did.. it would have been cooler to fight Rodyle there instead of in the ranch.

    That is weird, how they never did explain how Sheena got in.

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