This is a tutorial on how to convert your model you made in 3d Studio Max to Quake 1 .mdl format. Programs used: 3d Studio Max 9 Paint Shop Pro 9 Quick3d QME 3.1
Thanks for the tut, helped me out a lot. What if I want to export a model with animations? I'm currently tryin to replace the soldier.mdl with my own model. It's animated and textured already, but I don't know if this process will keep animations from max.
@kurosag1 think same steps but then backwards
wwmitchelww1 3 weeks ago
how to convert mdl models files from source games (postal 3 for example) to 3dsmax ?
kurosag1 2 months ago
This method works for FSX?
luca3d90 7 months ago
Thanks for the tut, helped me out a lot. What if I want to export a model with animations? I'm currently tryin to replace the soldier.mdl with my own model. It's animated and textured already, but I don't know if this process will keep animations from max.
Acidmoxy 1 year ago
thx man
TheKolatificasion 2 years ago
I found it.
Pulseczar1 2 years ago
Where can I get QME 3.1? Nice job with the rl, by the way. :)
Pulseczar1 2 years ago