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How To Program Enemies that Ruin Speedruns.wmv

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Uploaded by on Jan 29, 2012

The title says it all, for reference my previous split read 3:03 saved, and I was roughly 5:30 ahead of the next split which is this guy, by the end of this I was down to 2:30 saved total, which is unacceptable by my standards.

Couple that with how godawful this looks in general. Once I clear this hurdle the two luck based remainders are Viy and the Goddess Tower, both of which have counters to bad luck and are easy. I believe anywhere between a 2:08:00-2:10:00 is possible in this game. Nearly 20 minutes of improvement over my run from 2010.

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Uploader Comments (MegaUltraJMan)

  • 1:00 Tell the truth, did you pause to swear?

  • @Lyreto Basically, the instant he went up the ladder I lost the run essentially.

  • Have you considered removing the time it takes in this room from the overall time, just because it's stupid and not indicative of skill at all?

  • @Patashu That won't work by SDA timing standards, it's a part of the game and thus is timed with the rest. It'll work eventually...

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All Comments (24)

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  • I don't understand what you needed to do, so I don't know why the enemy going up the ladder hindered your speedrun.

  • This guy is such a fucking dickhead

  • Green Lizard -- the new trollface.jpg for Jman

  • @shdwdrgnix Yes, it's freeware. Does need a translation patch if you want to read it in English. 

  • I always thought this game looked awful, but after seeing some gameplay of it, I feel like I should give it a chance. Is it free to play or something?

  • @bioniclefighter09 Basically, that lizard has to enter that area where the light is shining through the wall. However, the lizard has a random pathing AI: It will wander around RANDOMLY, and you have no control over it.

    It's the biggest thing in La Mulana that defies a speedrun, IMO.

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