Lord Tim's Adventures in C++

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
431 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 1, 2009

Here is a super early version of the current game I am working on. All this is i showing off my neato implementation of resource updating. Basically, the game takes 2D images and turns them into 3D voxel things, and if the original image gets changed, it redoes that.

I am using mtPaint for the image editor.

My game engine is running on SFML, Boost, Luabind, Box2D, and of course my own custom C++ code.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (5)

Sign In or Sign Up now to post a comment!
  • i can haz tutorial??

  • Dude that's crazy! SFML FTW :P This is a very interesting piece of work you have here lol

  • Very nice looking demo!

  • Pretty cool.

  • wow! gimme gimme gimme!!!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more