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WIP - XNA Space Fighter Game for 3DBuzz - Update 2

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Uploaded by on Feb 7, 2009

There have been a lot of changes since the last update. The LOD system is now fully in place and the ground reticle has been reimplemented to handle both the LOD and world rotation. A fully functioning mini map has also been added. Some more updates have been numerous tweaks to the shaders, lighting and overall visual appeal of the game. Including post process effects like bloom, blur, saturation and contrast adjustments. Probably the biggest visceral change has been the addition of a cloud system that can form and dissipate clouds. They drift across the scene and there are even cloud shadows that travel across the terrain surface.

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Gaming

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  • yeh, xna xtreme 101 volume1?

    i'm, getting that :)

    should be here on saturday, I HOPE

  • i bought a book/dvd  off 3dbuzz(dot)com

  • shut it, thats rubish, you gave me the file lol.

    anyway, you didn't even know how to partition your HDD, before i told you.

    but anyway, this is a very nice game!!! Just wonderin how long you've been into programming and C#, and wat resources did you use for learning how to use 3D inside xna?

  • dude, i had to come over to ur house to elp u set up microsoft office,

    dont get cocky man

    il knock you the fuck out

  • shut it brendon, you don't even know what a variable is, anyway, this done in c# , not VB. lol. imagine how shite vb would be in VB!

  • yeah dude, just watch some of microsofts visual basic tutorials if you dont understand, its all covered in there

    good luck

  • does it actually show you how to make this game, bloom and clouds and particle effects etc.?

  • NICE

  • Impressive work. Hope the game mechanics will be as great as the visuals.

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