There have been a lot of changes since the last update. The LOD system is now fully in place and the ground reticle has been reimplemented to handle both the LOD and world rotation. A fully functioning mini map has also been added. Some more updates have been numerous tweaks to the shaders, lighting and overall visual appeal of the game. Including post process effects like bloom, blur, saturation and contrast adjustments. Probably the biggest visceral change has been the addition of a cloud system that can form and dissipate clouds. They drift across the scene and there are even cloud shadows that travel across the terrain surface.
yeh, xna xtreme 101 volume1?
i'm, getting that :)
should be here on saturday, I HOPE
hazzacooldude1994 2 years ago
i bought a book/dvd off 3dbuzz(dot)com
weegiebloke 2 years ago
shut it, thats rubish, you gave me the file lol.
anyway, you didn't even know how to partition your HDD, before i told you.
but anyway, this is a very nice game!!! Just wonderin how long you've been into programming and C#, and wat resources did you use for learning how to use 3D inside xna?
hazzacooldude1994 2 years ago
dude, i had to come over to ur house to elp u set up microsoft office,
dont get cocky man
il knock you the fuck out
weegiebloke 2 years ago
shut it brendon, you don't even know what a variable is, anyway, this done in c# , not VB. lol. imagine how shite vb would be in VB!
hazzacooldude1994 2 years ago
yeah dude, just watch some of microsofts visual basic tutorials if you dont understand, its all covered in there
good luck
weegiebloke 2 years ago
does it actually show you how to make this game, bloom and clouds and particle effects etc.?
hazzacooldude1994 2 years ago
NICE
t3po7re54 3 years ago
Impressive work. Hope the game mechanics will be as great as the visuals.
dp2208 3 years ago