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Duke Nukem 3D - PSX vs Saturn

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Uploaded by on Jun 5, 2007

Let the battle begin! Here's a video with 5 mins showing the PSX version of Duke Nukem 3D and then 5 mins of the Saturn version of Duke3D.

Now you can all see how they stack up to one another...

The music in this PSX version is by Mark 'madfiddler' Knight. Excellent music, here's his sites:
http://www.gamesounds.co.uk/
http://www.madfiddler.co.uk/

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Gaming

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Standard YouTube License

  • likes, 14 dislikes

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  • Saturn In reality the Saturn is much worse. The graphics and framerate are the only thing that's better. The architecture in the levels is simplified, there are levels cut out, as well as parts of levels. The controls are much worse than the PSX, the game runs at about 80% of the speed of other ports. The PSX has much more, varied music. The Saturn has less interactivity, no rotating sectors, no subways or transports, and very little scripting.

    The Saturn port is beautiful, but it's bare bones.

  • @Masterlink981 PSX is most accurate to PC

    saturn has missing levels and bad control so get it on PSX

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  • @theretrogamerno1 having a first person shooter on sega genesis or mega drive is a pretty cool way to do on genesis but the i cant believe how bad a first person shooter can actually get screwed up it wasnt that choppy but the difficulty and did not used the doom engine instead used the wolfenstein engine

  • @killkenny5000 ball shit its the mega drive version

    LOL

  • @killkenny5000 or XBLA

  • @elbryan42

    Of course overall porting games that were originally built for PCs into consoles often fail and these are just examples.

  • @SonicTehAwesomeFace well actually doom had a 3D background while the rest is 2D

    but for no reason the saturn had a perfect version of quake

    it has all the levels and everything the only difference is

    new textures and architecture

    and completely different secret levels

  • @killkenny5000 I've played the Saturn port. The frame rate freaking sucks. I have no idea why, because the saturn is much more powerful than the SNES, and yet it's still a very laggy frame rate. And Doom is a 2D game made to look 3D. The Saturn should've been GREAT for it because it was meant for 2D games more than it was meant for 3D games. But no. Somehow, no.

  • @SonicTehAwesomeFace that did not have to do anything with graphics thats the of resolution

    BUT

    resolution can be useful for increasing the FPS

    if you look at doom on snes they manage to make it playable by lowering the graphics and screen resolution

    which it i managed to get better frame rate than the 3DO and sega saturn port

  • @killkenny5000 Actually, you can make the graphics better through texture packs. Regardless, graphics only matter if you can't see what you're doing. Imagine a screen that's only 3 by three pixels. That may be fine for a tic tac toe game, but if you wanted to play a first person shooter in that resolution, how are you going to know what you're doing? You wouldn't be able to see sh*t. Like I said: That's the ONLY time that graphics matter.

  • @SonicTehAwesomeFace i did got wolfenstein on a ZX spectrum emulator (yes ppl still make games on zx spectrum)

    its pretty fast paced but its playable

    i mean look at minecraft

    that game doesnt have today's graphics and look how popular that game is

  • @killkenny5000 Still, graphics can have some importance to the game. If they get TOO bad, then there's no way to tell what the hell is going on. Think of what Wolfenstein 3D would look like on the regular NES (not the SNES), and picture you moving farther and farther away from an enemy as he gets more and more pixely. You couldn't tell him apart from the background because the graphics are way too bad. That's an example of how graphics could matter in some cases.

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