Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Fusion 6 - Subsurface Scattering Part I

Loading...

Sign in or sign up now!
8,039
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 27, 2009

This is part 1 of a two part video series that simulates sub-surface scattering techniques in Fusion using a technique developed by product specialist Robert Zeltsch. The first part shows how the components of the shader are assembled. The second part will shows how the components are combined to produce an interesting result.

Download the example compositions from http://eyeonfusion.vfxpedia.com/downloads/f6_examples/subsurface_scattering.zip

  • likes, 2 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • im working with fusion 6 and i dont have the same channelboolean u do "the nuck like" can u plz tell me how to get it or is it scripted.. cause i really feel comfortable using the nuck channel mixer... and would love to have it in fusion:)

Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more