This is part 1 of a two part video series that simulates sub-surface scattering techniques in Fusion using a technique developed by product specialist Robert Zeltsch. The first part shows how the components of the shader are assembled. The second part will shows how the components are combined to produce an interesting result.
Download the example compositions from http://eyeonfusion.vfxpedia.com/downloads/f6_examples/subsurface_scattering.zip
im working with fusion 6 and i dont have the same channelboolean u do "the nuck like" can u plz tell me how to get it or is it scripted.. cause i really feel comfortable using the nuck channel mixer... and would love to have it in fusion:)
melragheb 2 years ago