One new important feature of development version of Sler is the possibility to control shader arguments generation. Now only marked inputs of nodes are translated into shader arguments in generated RSL code. Also you can set the storage class for arguments (uniform or varying) and mark argument as output. In future when creating custom channels for nodes is implemented you will be able to use really arbitrary output variables (AOV) but now you can use only existsting channels.
I'm downloading Sler right now :D
delirus42 3 years ago