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Making a "Next gen" Rock Wall 7: The most rushed final part ever

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Uploaded by on Sep 9, 2009

We end things with a very rushing exit.

  • likes, 2 dislikes

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Uploader Comments (SebastianK94)

  • Awesome outcome! I cant wait to try this method. I'm assuming the same concept used in Mudbox would work with Zbrush. Ive never heard of Xnormal, ill have to look into that.

  • Pretty much, I only use Mudbox because of the scrape brush, which is something I still have yet to find an equivalent of in Zbrush.

    You should definitely look into XNormal, it's 100% free and 100% great. :)

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All Comments (17)

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  • are you swedish? sounds like it :)

  • Great tut.Thanks.

  • thankyou :)

  • Very nice! I makes me think of a cartoon / world of Warcraft / wargame figurine style of rock. (maybe that's only me)

    You can also speed up the modelling with mudbox or zbrush using Photosculpt as base mesh. Have you tried it?

  • Really insightful and the results are well-done. Your voice is kind of funny too -- you sound like you're wired on coffee.

  • I heard in the game industry there is a trick when you make this kind of models.. you don't need to model every detail when retopologyzing only the things that make the silhouette ;)

  • Amazingly detailed!

  • Thanks man, props for the video! Subbed

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