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Doom II: Congestion 1024 MAP01 ("Water Facility") UV max in 0:33

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Published on Apr 20, 2012

WAD Title: Congestion 1024
Filename: 1024.wad
Level(s): MAP01-32
Author: Various
Year: 2005
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (kill all monsters and get 100% Secrets on Ultra-Violence skill)
Level: MAP01 ("Water Facility" by hobomaster22)
Time: 0:33
Player: Eric "The Green Herring" Baker
Recorded With: PrBoom+ 2.5.0.5 w/ -complevel 9 (Boom v2.02 compatibility)
Recorded On: December 23, 2009
Video Recorded With: PrBoom+ 2.5.1.3

Demo Download: http://dl.dropbox.com/u/6650582/2401-...

Here's another Congestion 1024 demo of mine, but this time, it's an unpublished oldie! I recorded this way back in 2009, but despite being (as of this writing) the current record, I never got around to publishing it until now.

Way back then, I saw skepticist's 0:34 UV max on MAP01 and decided to try to beat it. Once I got his time, I worked further on the demo and managed to beat it by one second. After four more minutes of trying, I decided to leave it as is, and then forgot all about it. A few days ago, I looked in my PrBoom-plus directory, saw the demo, and figured I should try to beat it. Several practice sessions later, I remembered why I stopped at 0:33: Like getting past the three imps with one shot on MAP02, optimizing this demo is more about luck than actual skill.

The first offense in that regard is the duo consisting of the demon and spectre. They can be essentially anywhere once you head outside, and they can block you at any time, forcing you to restart. This includes the platform with the stair-building switch, as Doom lacks proper Z-clipping for players, enemies, and obstacles. The other offense is that this level only gives you the basic shotgun for a weapon. This necessitates performing multi-kill shots on the weaker monsters, but the wandering AI and the game's pseudorandom damage calculation mean you'll be lucky to get optimal ones. Not only that, but even if you land all seven pellets, it's down to luck as to whether the demon and spectre die in two shots or three.

I don't know how long it took for me to get this record, as the demo file was transferred from an older computer the following month, and thus, the "Date created" is lost. However long it took, I'm sure I put a lot of effort into it. If you don't mind a demo that may have worse movement than my newer demos, I hope you enjoy this one, too.

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