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Let's Play MechWarrior 4 Mercenaries - Part 2.2 (Tech)

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Uploaded by on Jan 19, 2009

Second part of second mission preparations.

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Gaming

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Standard YouTube License

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Uploader Comments (hipp0cat)

  • What is the flamer for?

  • It deals almost no damage, but it makes enemy mechs overheat, so it's useful against mechs with energy weapons, but I never really use it.

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All Comments (10)

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  • ya LRM 20s runout of ammo like crazy on my daishi i learned that the hard way. so now i use LRM 15s on my madcat variant. conserves ammo and deels decent damage.

  • Just double click to remove weapons.

  • what a long tech vid

  • LRM20give you more extra ammo per added ton

  • I see that the mek pak alters slightly your weapon space, a default hellspawn can't carry Heavy lasers, the mek pak unites the two spaces in the arms. Normlly it would be one space for ballisti weapons, and one space for lasers, each.

  • awesome config hipp0cat!!!! ;D

  • i like small range missles since they do more damage and i perfure erppc's for long range

  • I prefer LRM10s as it's basically the same as the 20s but you have more ammo to work with.

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