Virtus Walkthrough was the first realtime 3D design tool created for the PC. It was created by David Easter, Mark Uland and me in 1990. This is actually a demo of Virtus 4, which was overseen by Scott Haynes. This won the first MacUser Editor's Choice award for Breakthrough Product, and PC Computing Best Drawing Program, where we beat Adobe Photoshop. This is also the system I first demonstrated my ideas for a 3D collaboration system to Alan Kay. This turned into ICE and then later the Croquet Project and Teleplace.
I used Vitrus Walkthrough to previsualize the deck in a house I built years ago. At the time I was able to export that file in .dxf. Years later I was able to import that file into Google SketchUp for the model of that house that I put up on Youtube (See the 'Video Responses') To me, both very similar programs, and both a lot of fun! It's good to see a Virtus video. I haven't seen the interface in a while as I wasn't able to get it to load into XP.
WeakEndProductions 1 year ago
@freedomtomyself you can still have fun whilst making billions
fleetwoodsucks 1 year ago
@fleetwoodsucks Some people write programs for fun.
freedomtomyself 1 year ago
1990? man your olddddddddddd
so did you sell this to discreet for billions?
fleetwoodsucks 2 years ago