Material Editor (Part 2) - UDK Tutorials by Javahawk
Uploader Comments (udkTutorials)
All Comments (24)
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Great tutorial - thank you. How did you shrink down the red channel (the clouds render) so that it only appears in the center of the decal? I can't seem to shrink it down unless I do it Photoshop before I import it. - Thanks
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Thank you so much for making this tutorial! Very helpful for me in understanding some of the material possibilities in UDK!
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Thank you for your tutorials, are so good! They've helped me too much! ^^ I'm gonna watch the intermediate level! :)
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Hey, was just wondering, you see on your Vector Parameter for your "InnerCloudColor", the values for your RGB+Alpha on that particular Vector Parameter are (200,100,1e+003,1), I was wondering what the "1e+003" value is used for and how you achieved it!? I'd assume its some sort of gradient or function that makes the B value vary slightly over time but could you tell me why its used? I tried typing "1e+003" into my B value to test it out but my B value just resets to "1.000" after I hit enter. :S
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i lov you man, useful this one i lov it so much lov the pratical tutorial, continue brother
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oh could you give some tipps for my first little map?
I did it today after working with UDK for 2 days:
youtube.com/watch?v=eyoUWlDtpm
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OMG would like to see more of stuff like this here.
I was too impressed by the RBG Channel Splitting never had that idea.
Thank you for showing this to us!
;)
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This youtube is confusing :D but yeah i done something and i want to show you :)
youtube.com/watch?v=eMqOsMh5fv
k
the sepperating of the rgb channels is genious to get 3 simple textures out of one was impressing me ,Thnx
I´m waiting for your next tutoriall (I use blender :) )
Independentsoul85 2 years ago
Thanks, glad you found it useful! Its a very practical technique.
udkTutorials 2 years ago