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Real-Time Grass Rendering (Part 3) - HD

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Uploaded by on Sep 3, 2010

Part 4 - http://www.youtube.com/watch?v=27bATwiLlV8&hd=1

Added terrain to contour the grassy plains. I used perlin noise to generate a random heightmap that I use as the terrain.

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Science & Technology

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Standard YouTube License

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Uploader Comments (eddiephish)

  • Looks better than real life.

  • @ArcadeGames now that's a quality comment

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All Comments (75)

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  • Why don't we see such brilliant grass in video games? =/

  • I'd rather not!

  • That's just what I was thinking!!

  • Really good! What a great job! I have the Rendering Program myself and it is totally worth buying!

  • @almostfree2rhyme That was a response, therefore you responded, therefore you lied, therefore you're a liar, therefore you're an asshole.

  • @kiwidubz -.- I'm not even gonna respond

  • Really nice, thank you Mr Antialiasing ^^

  • This is incredible work. I'm curious about one thing. I notice after watching the wind motion of the field that the grass seems to follow a share curvature, giving a 'too perfect to be real' appearance. Is it possible to add an element of distortion in the math and allow the grass motion to be a bit more chaotic? I'm asking this as a novice to programming.

  • Imagine all the Ticks in that grass!

  • I want to go to there.

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