Windows Phone 7 - World Record , well android ,iphone fanboys
Uploader Comments (T4P4ever)
All Comments (12)
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@T4P4ever okay, thanks for answering. I would use it, and I just wanted to say that your water simulation is the best I have ever seen. The slow, calm movement looks exactly like real water and it's much better randomized than the usual "high quality" water renderings. Anyway, good luck with all you are doing
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Awesome!
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@T4P4ever no warmgun is pc and iphone only , supermono too (supermono engin is using deferred rendering , and all the effects , shadows , lights are runinng onr real time:D
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why the game does look as good as the island is becourse we do not have acess to custom shaders
i will wacth the links you send me
thanks man
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@T4P4ever oh ure talking about how many zombies on the map :D .. idk if a game can surpass 41 .. :D
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we loose the shadows and do 82 zombies, so we will break records
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or a name of the game
do you still have plans to open source the engine?
Gacka12 6 months ago
@Gacka12
we dont know yet, that was the plan, let see how it turn out
T4P4ever 6 months ago
nice , but its not a world record :D , there is already some games on iphone that can do more than that , but anyway still looks good :D
zawette 7 months ago
@zawette
i have look at the links
shadowgun is made with unity and runs on a dualcore tegra 2 phone and tablets
the same is the case of Warm Gun Game
as for the supermono i dont know
ours runs on a single core 1ghz HTC Trophy Windows Phone 7
and if we had acess to custom shaders and hardware float point , as thay have on both platforms
we can beat them anytime, with my engine on quality,gameplay and the amount stuff going on the screen at the same time
T4P4ever 7 months ago