Windows Phone 7 - World Record , well android ,iphone fanboys

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Uploaded by on Aug 1, 2011

i think we have a world record on all mobile devices

41 fully rigid zombies and animated , REALTIME LIGHT AND SHADOW
total of 73.000 triangles in the scene
managed to push 105 drawcalles
keeping between 25 and 29 frames a second

no hardware float point enable here..yet

well can you handle Zombies Night Out

12 different levels
15 different Weapons
30 different zombies

5 different Control set for you to explore, the best way to control the player, heck you are the player

the most intense action gameplay on a mobile phone ever

StoryMode
leaders boards
achievements
duble kill
tripple kill
and lots more
comming soon to a town near you



as i where saying - johnny553 - One to rule them all

read more about the game at www.evofxstudio.net

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Uploader Comments (T4P4ever)

  • do you still have plans to open source the engine?

  • @Gacka12

    we dont know yet, that was the plan, let see how it turn out

  • nice , but its not a world record :D , there is already some games on iphone that can do more than that , but anyway still looks good :D

  • @zawette

    i have look at the links

    shadowgun is made with unity and runs on a dualcore tegra 2 phone and tablets

    the same is the case of Warm Gun Game

    as for the supermono i dont know

    ours runs on a single core 1ghz HTC Trophy Windows Phone 7

    and if we had acess to custom shaders and hardware float point , as thay have on both platforms

    we can beat them anytime, with my engine on quality,gameplay and the amount stuff going on the screen at the same time

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All Comments (12)

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  • @T4P4ever okay, thanks for answering. I would use it, and I just wanted to say that your water simulation is the best I have ever seen. The slow, calm movement looks exactly like real water and it's much better randomized than the usual "high quality" water renderings. Anyway, good luck with all you are doing

  • Awesome!

  • @T4P4ever no warmgun is pc and iphone only , supermono too  (supermono engin is using deferred rendering , and all the effects , shadows , lights are runinng onr real time:D

  • @zawette

    why the game does look as good as the island is becourse we do not have acess to custom shaders

    i will wacth the links you send me

    thanks man

  • @T4P4ever oh ure talking about how many zombies on the map :D .. idk if a game can surpass 41 .. :D

  • @zawette

    we loose the shadows and do 82 zombies, so we will break records

  • @zawette

    or a name of the game

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