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Substance Materials Tutorial - Max 2012

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Uploaded by on Mar 8, 2011

http://www.freecg.blogspot.com Autodesk has introduced substance materials for their next release of 3d studio max. These are procedural materials that generate diffuse, specular, bump, and other maps all at the same time, potentially saving the user a lot of work. This shows a basic workflow for how to use them.

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Uploader Comments (freecgblog)

  • Substances are a good idea,but they are not a revolution at all....realistic renders require non-tiled textures.

  • @VFXTutorials You are probably right, but that is not always an option with tight deadlines and budgets. In architectural visualization you usually need to save time by using tileable textures for things like tile floors, brick, sidewalks, etc. If time and money were not object I would always opt for non-tiled textures as you say.

  • even if the materials arent good now, i'm sure the community will catchup n make awesome materials.

    but this is a breakthrough for sure. saves a ton of time.

  • @RKspadelhi I agree, the idea is great. I think it definitely will, and should be, developed more.

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  • you don't get this in the regular 3ds max?

  • how do you make it inorder to have the bricks actually pop out a bit, because when you look at the sphere you can tell its just a picture with no realistic texture.

    (i dont have bitmap2material because you have to pay for it)

  • how do you make your material editor look like that?

  • thank you for teaching me this........ im a arch viz design cat soon to be arch designer realtime engine cat.... and i will see if this can help me save time.

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