Mountain Trail & Riverside:-
I saved at the Riverside because the starting position is ideal for the next section. You don't loose time saving here either. I had to take the right-hand route to collect the Smoke Grenades which are required for Act 4. I did test the time difference between the left-hand & the right & the result was 1 second. This is the best opportunity to collect Smokes as all the others situated throughout the remainder of the game will waste too much time to collect.
I had many different methods for this section. I had to keep running to compensate for the collection. Plus it's my number one priority to try & keep running at all times within the game wherever possible.
The 4th Stun Grenade (at 1:39) was thrown correctly. It may not look like it. The idea is to catch the edge causing the Stun to fall off & drop right on top of or next to the Haven Trooper waiting beside the tree.
Triggering a Caution Phase within this section can be extremely awkward as the back-up Haven Troopers can enter the area very quickly & up to 4 at a time. This can jeopardise the method. It all depends on how you control the Cautions by cancelling &/or resetting the countdown timer where necessary.
The XM25 proved to be quite an asset during testing. It provides an excellent explosion distraction. Even though it has an ''A'' damage rating, the damage isn't actually enough for an instant kill (if you aim at the right spot). You can take advantage of this by firing at enemies, knocking them down, running up to them & ''freezing'' them whilst they are still on the floor. It worked beautifully against 3 Haven Troopers. Or in other instances fire at them & run on past! The XM25 wasn't used because I only have 1 grenade for it & it costs 1 second to equip it.
You can roll to cover Snake's eyes form the Stun Grenade blasts. This would provide easier viewing as the screen doesn't turn white, but it would add 2 seconds (1 second per roll) to my time.
Vista Mansion (Escape):-
The Octocamo change whilst standing was due to shaking the Six Axis controller. The brown had to go. :)
The time for this section is fixed for my weaponry. Even if you take down all 4 Power Suits you will still have to wait. New Game doesn't have anything nearly as efficient as the Solar Gun to clear this section quickly. I also tested it with the Saiga shotgun which is more powerful & it was still fixed. (Good job too as I couldn't use it anyway :). It's a good time to clear the APC of enemies though as they are a pain during the next section.
Confinement Facility (Escape):-
It's very easy to loose crucial seconds here.
Power Station (Escape):-
The gate is based on a damage quota not a time quota.
Marketplace:-
Chaff collection only costs 3 seconds. This route is quicker than running to the otherside of the first stall (the old classic method)
Act 3: Part 1 coming soon.
i got a question, you shot people at around 3:20.. how come it didn't count as kill? :):):) nice speedrun lol
sierinlang 2 years ago
Because I was using non-lethal ammo via the M4's secondary function. Thanks. :)
MosaicJ 2 years ago
At 1:48, if you tranq that guy and he falls on his claymore, does that count as a kill?
Manofaction0 2 years ago
No. :)
MosaicJ 2 years ago
howd you get infinite ammo for the m4 without the bandana?
demoman87 2 years ago
You automatically gain infinite ammo during Act 2's APC escape & Act 3's bike chase.
MosaicJ 2 years ago