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Unity3D City

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Uploaded by on Nov 24, 2010

Modeled by Sean McDonald http://www.vimeo.com/twotone and http://www.youtube.com/djkorova

A link to my blog: http://flasharp.blogspot.com/2010/11/unity-city.html

Before hand, this scene had one directional light and quite a few draw calls that slowed performance. I had the camera in forward render mode (no point lights so I don't need deferred render mode). Then I light mapped the entire scene and changed the rendering path to Vertex Lit. This immediately gave me a much better frame rate. I then baked in Occlusion Culling so that only the geometry that is seen by the camera is sent to the render pipeline which yielded a well optimized environment

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Gaming

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Standard YouTube License

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Uploader Comments (kjsebestyen)

  • Sean modeled it in either Maya or 3dsmax

Top Comments

  • Sean McDonald?? the musician???

  • Great now just add some textures!

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All Comments (34)

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  • wow.. Great! ;) .. But, Import objects from Blender or Cinema4D, or ?... :)

  • how can i get this map?

  • its awesome !

  • @themanp6p Looks like São Paulo.

  • all you need to make it better is lights!!!

  • Yehaw! Make a GTA Clone...

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