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FIGHTERS' IMPACT Raoul - combos & cancels.avi

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Uploaded by on May 29, 2010

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This game is really cool, It seems to be very juggle-oriented, but it's only true if you master the game.
Blocked or missed juggle starters CAN be punished.
Also, "heat" meter fills with every combo move. IF you repeat a move to often in a combo, the small bar flashes red and you can't attack.
Honestly, I don't find five or more Tekken EWGFs in a row amusing.
If you get hit OR grabbed during "overheat", you are stunned for a while.
That's quite a punishment for mashing buttons, or misuse of attacks.
Low attacks are very rewarding, but blocking low can stop most attacks, however, some overhead moves do extra stun against low guard. All grab/throw techniques work against crouching foe.

I miss air recovery in Fighters Impact, it works great in Bloody Roar 2 and would fit like a glove here.

I love the character design, I can't say the same about the music, it's nothing like what I used in the clip, with minor exceptions it's weird and non-memorable.

Overall, F.I. has it's flaws and miss-balances, but very few are annoying.

I like it more every time I play it.
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Raoul Kastellion

P - punch
K - kick
S - step/special
f - front
b - back
d - down
u - up
~press very fast
c - cancellable, can be interrupted by other move
[S] press and hold S
QCF - quarter circle forward (down, down-front, front)
QCB - quarter circle backward (back, down-back, back)
DRF - "dragon motion" forward - (front, down, down-front)
DRB - "dragon motion" backward - (back, down-back, back)

--------------------------------------------------------------------------------­--

P c
P,P c
f+P c
f+P~f+P = f,f+P - crouch guard stun
b+P c
df+P - small crouch guard stun
d+P c (second punch)
QCF+P c
QCF+P,P
QCF+P,P, QCF+K
DRF+P
HCB+P grab

K,K
K, d+K
f+K - crouch guard stun
b+K
d+K
df+K
b,f+K
QCF+K
DRF+K
QCB+K c
K~S BT (Back Turned)
[S]K (hold S, K to buffer side steps)

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d+P+K
S+K c (second kick)
d+S+K

d+P - opponent grounded

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combos:

HCB+P; [S]b; b,f+K
[S]K; P; df+P; K,K; b,f+K; d+P
[S]K; QCF+K; DRF+K; f+K; b,f+K; d+P
b+K; d+P+K; df+P; DRF+K; QCF+K; b+P; K,K; b,f+K; d+P
df+P; K+S; b+P; f+K; QCF+P,P, QCF+K; b,f+K
QCF+K; DRF+K; df+P; K,K; d+P+K; b,f+K
DRF+K; DRF+K; df+P; K,K; b,f+K; d+P
[S]K; df+P; DRF+K; DRF+K; f+K; b,f+K; d+P
K+S~d+K; d+K+S; d+P - okizeme

cancels & BT moves

K+S cancel - P; b+P; QCF+P; QCB+K; d+K+S
[S]K~d,d; [S]K~u,u; [S]K~b,b; [S]K~f
QCB+K~[S]K~ any step cancel
BT any move that leaves in BT - buffered f,f
K~S; BT~f,f
BT [S]K; BT[S]K~ any step cancel
BT QCB+K; BT DRB+P; BT DRB+K
BT K+S; BT d+K+S; BT d+P+K
BT QCB+P,P,QCB+K
BT any move that leaves in BT - buffered f,b+K

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Uploader Comments (mxzptlx1357)

  • awesome combos! Is this from ps1 coz I never heard of this game, I might try it out

  • @xserd

    yes, it's a PSX game, arcade port with some changes (for better) in the gameplay.

    MAME should run F.I. rom (with minor glitches) but I have not tested it yet.

    I want to make some combo & tricks clips of decent rare fighting games like Critical Blow, Abalaburn, Lightning Legend, Lord of Fist, Goiken Muyou2... Even wacky and unpolished games - Heaven's Gate or Shura No Mon have some fun moves and crazy characters worth showing ;)

  • @mxzptlx1357 I tested the MAME version and it runs just fine. keep up the good work dude =)

  • @xserd

    ok, so I got it working for Zinc and it's soooo different from PSX version  :O

  • @mxzptlx1357 what's the difference? =)

  • @xserd arcade: - very few juggle starters, even big sweeps don't knock down every time - ground roll to belly and ground quick recovery possible - small explosions appear when attacks connect PSX: - MORE moves added - some animations from arcade game have new input and properties - some grabs were replaced with new techniques - [S]b is shorter than b,b back flip - no hit-flashes, backgrounds and costumes changes (not sure about the music but possibly new/more tracks)
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All Comments (10)

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  • @HeavySystems Im lucky enough to have had this game in its heyday, me and my mates would stay up over 48 hours (like nothing) and martial art the spit out of each-other on it. The move programming mode and unlimited combo (unlocked after completion) made this game even more dynamic. I haven't found a more under-hyped fighter.

  • Thanks for posting this. I discovered this game last week and it's really interesting in it's take on fighting games. I too would like to see the 'no set strings' mechanic explored further. One thing I haven't quite figure out yet is U+S/D+S and how sometimes it reverse position and sometimes it doesn't when using it to dodge a move.

  • @mxzptlx1357 i still got my back up copy, i favoured this over tekken 3 and i still compare fighters to it (look at my utube name?). I wish the original team would get to gather and make a worthy sequel to smash the current market. There was something about the animation and hit response that made tekken look like a game, and fighters impact look like a martial arts sparing simulator.

    Fighters impact stands alone. Is shura no mon any good? I played the megadrive emu, some years back.

  • Nice... I never heard of this game, still you should try Virtua Hiryu No Ken it is an awesome game, same for Wu Tang Shaolin Style... would love to see a combo video for Wu Tang or a good movelist for Virtua Hyryu No Ken...

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