3D3CWorlds: Use Case: Serious Gaming and Ambient Assisted Living (Job Zwiers, Univ. of Twente)

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Uploaded by on May 4, 2011

Part 8 of 11 of the 3D3CWorlds meeting, Israel March 2011
see www.3d3cworlds.com

Virtual Worlds are about Interaction between real and virtual humans. Talking and listening, body language, facial expressions are all vital. Behavior Markup Language is the "HTML" for controlling virtual humans in this respect. The Human Media Interaction group from the University of Twente, Netherlands, is implementing and using these techniques for applications like Virtual Guides, Sports Coaches, Health applications, or Caretaking.

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