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How To Make A Great Snare In Apple Logic

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Uploaded by on May 30, 2011

In this video I will show you how to make a great sounding snare in logic. A good snare is important in making any great song - especially a dance/electro song.

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Music

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Standard YouTube License

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Uploader Comments (nzmusic101)

  • how'd you learn all of this stuff man?

  • @BremboBrakes22 trial and error my friend :-) oh, and i gave up everything else in my life :-)

  • What did you say the enveloper could be called in other programs but logic? something shaper...? I'm swedish and have sometimes trouble understanding your accent haha! Thanks for the tutorials, helpful as always!

  • @JesperSjostedt1 'transient'. cheers

Top Comments

  • Great tutorials man :D Keep up the goog work! Can you please make a tutorial on how to make the synths (especially the one at 1:27) in "Wolfgang Gartner - Space Junk"? I and a lot of other people would really appreciate it! "Like" if you agree ;)

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  • 'And i tiny bit of high shelf at the... um...' (fuck too many 0's) 'errr...high end.' Nah only kidding, sick tutorials, helped me more than any other EDM tutorials on Youtube. Big ups!

  • Hey could you make all of the sounds, put them in a folder and upload them to mediafire, because there so nice and I would love to use some of them so would everyone else probs (: like if you agree!!!

  • i can't get any of my sample claps into the exs24... Any ideas at all?

  • Apologies if this is a stupid question that most people know the answer to, but how do keep your drum levels even when your snare is sitting on top of your kick.. i always get about a 2-3db spike in my output when my snare hits. does this get taken care of in the mastering process? or is there something i'm not doing correctly

  • forgot to add...ryan, you're the man!!! keep it up! duh :).......also, fade both samples in and out so they dont "click"

  • ....<---set the EQ cut at round 70hz, boost a bit at 100, cut @ 500hz, boost @ round 2.5hz (use your ears here), pull the COMP. threshold down, set the attack round 1-3ms, have a pretty quick release and crank the output gain (API 2500 is bomb). leave the LIMITER at unity gain (0db)...i PROMISE your kicks will be bigger...pick the right samples, and play with the distance between the snap and whoosh! :)

  • GETTING A GREAT KICK: best method I have found is this: find two samples, one snappy as hell, one with the whoosh. put them on two tracks. cut them up so that the samples are only their respective hits IE on the snap remove the tail a bit, and on the whoosh cut the transient. line them up so the snap hits just before the whoosh...send all that to a bus and in this order put your chain: EQ, COMPRESSOR, and LIMITER.....read on -->

  • vry god tuto tkanks

  • "seems logical..."

    hahaha I lol'd at this part

  • Your tutorials are amazing dude !!! Greetings from Paris, France !!! Would love to talk with about sound !! :)

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