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Raytracer and 2D Fluid Sim

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Uploaded by on Sep 21, 2007

A few clips from my technical demo reel. The first clip is a raytracer I wrote in C++, the second is a rigid body system I programmed (and rendered with my raytracer), and third is a 2D fluid sim I wrote in C++ and rendered in OpenGL.
I created all three pieces for my course work as a master's student at the Texas A&M Visualization Lab

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Film & Animation

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Standard YouTube License

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  • Man you are awesome

  • That is impressive that is all real time

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