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UDK DX11 Foliage Demo HD (gameplay)

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Uploaded by on Nov 23, 2011

UDK DX11 Foliage Demo HD Gallo sulé ignacio tomas prueba UDK Dx11

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Film & Animation

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Standard YouTube License

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Uploader Comments (ignaciogallosule)

  • impressive but the water doesn't look very realistic. I mean the water in cryengine 3 or in the nVidia tessellation demmos looks better.

  • @DoctorTREX

    ok good 4 u

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  • @DoctorTREX On set hardware optimisation is everything but with the overhead from drivers and the DX API optimising differs from architecture to architecture, as such is a little irrelevant on the PC platform. Also just for reference Crysis 1 has better graphics then Crysis 2, don't let the post effects fool you.

  • @element271 Maybe you are right; a lot of game developers are using unreal engine for games but the graphics and details found in Crysis 2 seemed something not seened yet in any game. I saw the Tech Demo from the Samaritan game or whatever that was from Epic using Unreal Engine and was mind-blowing. Hope to see that king of graphics in near future games but not with the price of changing your PC specs for every update of the game. I think optimisation is everything.

  • @DoctorTREX Textures where tessellated where they? yeh that makes seance... I used to be a cryengine fanboy back in the crysis days but since the 3.5 update the UE3 is numero uno no. #1 in my books, using the UDK I am able to achieve better graphics in less time at a better frame rate then another engine I have learned to use, granted I am not a dev nor have I learned how to use overly meany engines but none the less from my experience UE3 > everything else.

  • @Marcusrafaelfet you are right. Referring to shaders, most games using Unreal Engine 3 like Bulletstorm had shaders that made the textures look a little bit too shiny up-close... I keep saying about Cryengine 3 because the shaders there were tempered + water and textures were tesselated with minimum performance drop. I'm not a Cryengine fanboy and i would love to see those features embedded in Unreal Engine who's not as demanding as other engines out there and looks awesome. :)

  • @DoctorTREX These things depend much more on the artist who's doing the shaders, models and everything, not solely the engine (of course the engine accounts for a huge part of the process, but it doesn't make everything alone), this is just a demo of what can be created, and it's also possible to create a tesselated water shader on UDK.

  • really nice graphics, and i think that the water looks quite ok. carry on!!

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