Jazz Jackrabbit UDK iOS Tutorial Video

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Uploaded by on Dec 15, 2010

Epic Principal Artist Shane Caudle takes you through a quick tutorial to demonstrate some of the new features added to UDK for supporting iOS development.

Check out Jazz Jackrabbit on the UDK Showcase and download the tutorial at http://udk.com/showcase-jazzy

In this tutorial, Shane shows you how easy it is to get your own custom game up and running using the visual scripting language Unreal Kismet, without writing a single line of code. The game you see here is designed to be a top down dual stick shooter featuring Jazz Jackrabbit.
Also included in the download, Shane takes this game much further by adding:
• Multiple enemy types
• Pickups and powerups
• Particle effects
• Music and sound effects
• HUD element for health and score
• Loading and saving high scores
• Custom input zones

Category:

Education

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License:

Standard YouTube License

  • likes, 3 dislikes

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Top Comments

  • @maatoha

    Watch the new boston udk tutorials. They are good and indepth

  • Any reason you need to go with the two cameras? Why not just set up the second camera and link it to the actor?

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All Comments (160)

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  • ... I wanted to make a game called jackrabbit. :/ -Quinn

  • im the only one who finds the kismet a little bit too complicated? XD

    Or is is easy to use? ://

  • Any chance we can get full tutorial for Jazz Jackrabbit? I believe that will be great thing for anyone who going to dive deeper in this.

  • @scarforme you forgot one thing, you need to pay $99 per year for the iOS developer program to send the app/game to apple.

  • @chrismoore011 $50,000 not $5,000

  • royalties after $5000.

  • @omardude9

    Publishing the game for free = No Costs, No Royalty, No Bullshit

    Publishing the game with a price = Pay $99, Pay Royalty after $200,000 profit

  • no matter what i takes me..i gotta learn udk..thanks OP for sharing this knowledge

  • do i have to pay any money to publish a game? and also do u need to pay to install a game onto ur ipodtouch?

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