PSP game engine test
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Uploader Comments (1Raptor85)
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All Comments (12)
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@1Raptor85 thanks ;))
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Hey do anybody got the code to reset and pause
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best game i've seen so far under the new software rules.. yes sir one day it will be illegal to draw hedge hogs at all the other way... or say... molebears
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this could make a nice sonic game
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lol
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And Lua. I'm trying to learn it now.
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interesting really cool.
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what library did you use? do you need psp-devkit for c++ psp development? is there any tutorial for psp c++ development?
weriktonky 2 months ago
@weriktonky it's compiled using the psptoolchain from ps2dev.org (homebrew toolchain) and the SDL port for psp (it's essentially just a normal C++ application using SDL for graphics/sound/input, with some PSP toolchain specific code to init everything properly, setup the callbacks, etc.. no clue about tutorials, there's not much different from writing a application using SDL for PC except for the psp callbacks (which are in the psp SDK's documentation)
1Raptor85 2 months ago
Nice it looks greate
and you say its ---> C++? for psp you can only programming with C or?
dimi808 2 years ago
C++, C and C++ both work on the psp, and i know there's been some interpreters for python and the like to run.
1Raptor85 2 years ago
what program did u use? i really want to try it
thx and cool game XD.
plz reply
kakashi08 3 years ago
It's compiled from the command line gcc using the psp dev kit from ps2dev, for graphics and sound i used the SDL library, the level format and engine are my own, I've been a bit busy lately but hopefully I'll be able to complete it soon.
1Raptor85 3 years ago