The Last Rite - video production blog #5.mov
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You sir, are a fucking hero for making this tutorial.
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@vencugar Not a problem. I hope it helped.
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thanks for explaining this. I just switched to 2012 and have been pulling my hair out because everything has changed.
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@Dragos25 To the best of my knowledge, Mental Ray 3.9 doesn't yet support PTex. I tried it, Mental Ray couldn't get it to render. I'd be more that happy if you could prove me wrong though. I'm sure it's only a matter of time before someone figures it out though - PTex is open-source after all.
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Please respond pal, what type of desktop or laptop is good for mudbox? Im interested in getting in 3D modeling.
Bloodsport1 1 month ago
@Bloodsport1 Well, the newest Mudbox promises to perform better, but we'll see. In general, you need RAM and VRAM. I have 12 gig of ram and 1 gig of VRAM, and I wish I had a lot more VRAM. Any intel i7 processor would currently be fine.
SpectralInk 1 month ago
there is one really annoying thing that i cant work out. Is the extraction process for Vdisplacement maps supposed to take your paint layers aswell? Because in the past when useing normal dispacment maps I gat all my detail but no colours and I cant get my paint layers. I am working purely with Mudbox 2012. I havent really used Zbrush but I dont think the rules could be that differnt?
vencugar 2 months ago
@vencugar No, the VDM is a separate process. You can extract your paint layers directly from the paint layers tab as a Photoshop file. Also, Zbrush doesn't have VDM
SpectralInk 1 month ago
thaks for this tutorial! but i have some trouble at 05:02, i dont understood how do you "fix" the scale in Maya, could you explain it more detail? thanks!
JavierMoreno3D 3 months ago
@JavierMoreno3D You're welcome, and thank you for watching the tutorial. We;re hoping to do more soon. We have a lot of raw video we just haven't edited yet.
As far as fixing the scale, the model originally came from ZBrush, which doesn't honor scale the same way Maya and Mudbox does. Export the file from ZBrush and in Maya it can be a fraction the size it was supposed to be. There's a scale factor in the exporter in zbrush but if it isn't set just right it can cause issues.
SpectralInk 3 months ago