2010 Demo Reel: Angela Guenette, Character Artist

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Uploaded by on Nov 11, 2010

Demo: Breakdown List

-- Isabella: Personal work, December 2008
Won first place, "Blending Life: Blender 3D Realistic Human Challenge", blenderartists.org, 2008.
Created all elements: Model, UV layout, 4K skin & 2K eyeball texture maps using skin reference photos from 3d.sk, lighting, particle hair & eyelashes. Internal render, no post-process (Blender, Gimp).

-- Sintel: "Sintel", Independent Short Film, September 2010
Created model, uv layout, skin & eye texture maps, 55 facial blendshapes, particle eyelashes & eyebrows (Blender, Gimp).

-- Aged Sintel: "Sintel", Independent Short Film, September 2010
Re-shaped young Sintel model preserving existing facial blendshapes & uv layout, sculpted scars, textured over young Sintel's existing skin & clothing maps (Blender, Gimp).

-- Scales: "Sintel", Independent Short Film, September 2010
Created model, uv layout, texture maps, 22 facial blendshapes, first pass sculpt (Blender, Gimp).

-- Dragon Adult: "Sintel", Independent Short Film, September 2010
Created model, uv layout, texture maps, 20 facial blendshapes, first pass sculpt (Blender, Gimp).

-- Shaman: "Sintel", Independent Short Film, September 2010
Created model, 47 facial blendshapes (Blender).

-- Guardian: "Sintel", Independent Short Film, September 2010
Re-shaped & added sculpt to head & hands, added 2 shot-specific 'death face' facial expression shape keys, added texture details to existing skin maps, created particle eyelashes (Blender, Gimp).

-- Alien Soldier Torso: June 2009
Modeled, Sculpted (Blender).

-- Evil Hand: Durian Project's DVD pre-sale banner, July 2009
Modeled, Sculpted (Blender).

-- Traditional Art: Personal work.

Music: Greendjohn - "1,2,3 piano" (remaster)
http://www.jamendo.com/en/track/398176
--

http://www.sintel.org/about/

---

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Uploader Comments (PonderStudios)

  • I started learning Blender after following your work on Sintel. I'm trying to get good enough so I will be able to follow your Blenderella DVD that I already bought. I just had a quick question, did you use SSS on the Isabella model?

  • @rudigerthethird Yes, I used SSS on Isabella's skin and eyes.

  • Hello, Im a fan of your work:) can i ask what time of method did you use to make the hair in Sintel? and eye brows?

  • @xeonprofessional Thanks for your comment :) We used particles for hair in the film. More info at:

    wiki.blender.org/index.php/Org­:Institute/Open_projects/Duria­n/HairNotes

  • Great work. Are the mouth shapes blends or have you used a bone setup for the face?

  • @EMJAYFAB : Facial expressions are blendshapes based, with the exception of rigged eyelids, eyeball direction, tongue, jaw open.

Top Comments

  • @LimitedWard : Yes, all 3D made with Blender and Gimp. Details are listed in video info, "Demo: Breakdown List".

  • Your work is absolutely beautiful. You are my new inspiration - thank you for sharing your incredible reel.

    I loved Sintel, btw. :) Great work!

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All Comments (96)

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  • are the clothes part of the mesh? or are they just parented to the armature? im working on a basic 3rd person game and id like to know the best way to add clothing to my character. someone please respond!!!!!!!!!!!!

  • oh man, ive always wanted to do this but its soooo hard! you are truly talented

  • Sintel = The best blender user

  • Very awesome reel. Inspiring too, which is weird seeing as I am an animator, and never touch modelling or textuing. I guess its the feeling "awe" that this reel gave me, its the kind of feeling I want my work to give people one day. Anyway, awesome work :)

  • @ScrewFearMe then do it then Learn to modelASAP

    start with blender cookie

  • Wow this is beautiful!!!! You just inspired me to work harder :) Keep it up!!

  • Excellent work. Congratulations. You did a great job!!

  • This is awsome!

  • Angela, how long have you been studying as a 3D artist to get so amazingly good? You are quite an inspiration to a newbie like myself.

  • very nice, i thought the 1st model had great personality =) it is good enuf to be to be used in a bona fide animated movie

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