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Uploaded by on Jun 24, 2011

Fist the Mole was left for dead by the country he swore to protect. The world will forever remember his name for the crime he did not commit. The goverment held a mock funeral and declared him deceased.

But they forgot one thing...

...the body.

P.S: I like this interactive software. Ya'll idiots dumb if you think this video reflects my opinion.

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Gaming

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Standard YouTube License

  • likes, 21 dislikes

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Top Comments

  • Thumbs up if Knux Chao keeps bringing you here

  • >See an obvious joke video about a game demo

    >See the comments littered with people seriously and genuinely angry and arguing about said videos content

    Sorry, my fault for expecting anything good from Sonic fans.

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All Comments (164)

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  • @WHATISUTUBE By the way the video I was referring to is in a reply I accidentally made to myself instead of you. In a bit of a hurry this morning and having to make a series of short messages threw me off. Here is the reposted link if you don't feel like finding that post, or if you didnt see it.

    *youtube*com/watch?v=rza1OaMLi­­Rs&feature=related

    Im sure you know where the periods go, replacing the asterisks.

  • @WHATISUTUBE So basically where rolling was an ADDED factor, with its own separate set of code to control the physics of the roll in the original Genesis games and beyond until Adventure, in Generations it is a detrimental factor that more often than not does what you don't want it to do, causes you to take damage cuz Sonic might stand up a split second before he would have rolled through an enemy, etc. It is a subtractive (not subtracted) factor now. It is encouraging you NOT to roll.

  • @WHATISUTUBE Sonic didn't attempt to stand back up until he almost came to a complete stop. Sometimes you would have to literally jump into a wall or something just to stop, or try running the other direction, but good luck on a hill. Weight and Momentum was an added factor. In Generations, there are too many scripted areas to accommodate momentum, and I have to fight with Sonic to keep him in a roll because he is always trying to stand back up. Meaning if I'm not pushing forward, he stops.

  • @WHATISUTUBE Rolling had its very own physics mechanic that was completely separate from running. When you hit a curve, the game takes the curve angle and such into account and your speed and momentum changes accordingly, unlike in Generations. I could stand on a hill in Sonic 2, press down on the pad and set my controller down as Sonic rolls on his own through areas as like the ones seen in Chemical Plant Zone (if you watched that vid).

  • @WHATISUTUBE One last perspective I will provide is this: Not many platformers has you backtracking in the level to proceed a different way. Some games had you replay levels cuz you have the power-up needed to find a secret or whatever (like Megaman X). However the way Sonic games were, majority of people were constantly backtracking to the top of the last hill (even through loops) to tackle it a different way, usually rolling, to try and land in a secret area or alternate path through the zone.

  • @WHATISUTUBE There are plenty more like that video. Check them out man and try to play Sonic 2 and up like that. You can play 1 like that as well but it seems more segmented, even more so on some levels. Marble Zone is tough to roll through for example, most of that level is platform intended it seems. But then you have levels like Spring Yard Zone which is a bit more roll friendly. 80% of Sonic 2 and up are roll friendly until the Modern games.

  • @Ch4oTiK *youtube*com/watch?v=rza1OaMLi­Rs&feature=related

    (I'm sure you know where the periods go =D)

    Check this video out. 95% of the time he is rolling, and he is FLYING through the level in ways that make it seem as if it was built around his rolls. More then half of the ledges he reached would not be possible to reach if he was running through the areas beforehand.

  • @WHATISUTUBE Thats a fair statement. Sonic 1 was noticeably slower than the rest, and much more like any other platformer. 2 expanded a LOT on the momentum though, with levels such as Chemical Plant Zone. From the very beginning in that level, you have long windy roads and loops that are just BEGGING to be rolled through. And if you do roll, you will see what I mean in that stage. 3 and Knuckles expanded on this even more, making areas unreachable unless you rolled through the section before it.

  • @Ch4oTiK I will say that a game evolves and whether developers take into account what the community created is an issue. Take SFII for example. The community basically created 'combos' by exploiting the game engine, but the developers accepted that and continued it in later versions, expanding upon that. I'm not sure how to feel about your complaints though (no offense). I will give you the rolling physics, though. But the game feels more like Sonic 1 in terms of slower pace. so yeah.

  • @Ch4oTiK As for the way the Genesis games were meant to be played, I dunno. I mean, usually, the community evolves a game to a point possibly not forseen by developers. There's no doubting the rolling is screwy in Generations, but as for momentum and being able to play the way you play, was it meant to be that way? This is were developer intent comes in to play. Is it an issue that you cant play the way you played if it was never the original intent? Was it? Thats the question.

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