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uchiha sasuke spinnout

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Uploaded by on May 29, 2008

My model, base model was done in 3d studio max, sculpted in zbrush, textured with photoshop

  • likes, 3 dislikes

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Uploader Comments (ramunaslfs)

  • How do you texture? I mean how did you use photoshop to texture something in 3dsmax?

  • @MohanABK Well, you need to uv map your 3dsmax model (which means make 3d model two dimentional (2D, that is). Then using those coordinates (2D UV map) you can texture it :). Hopefully, that answers to your question.

    Peace&respect

    Ramunas

  • To all of you guys that asked me how I do and if I want to give you the model.

    1) The modeling approach doesn't matter actually, it's just for speed purposes and etc. There are tons of ways how you can model and if you decide using box (or poly-by-poly) approach, the results will still be the same.

    2) And sorry, but I consider this model to be really old and outdated, and I don't give a crap to public anymore;).

  • i use maya 7.0 can u plz put a tutorial on how to make this please? on maya or 3ds max its the same thing just put a tutorial plz

  • what tutorial? there are many of them. Just don't be lazy to use GOOGLE for that.

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All Comments (18)

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  • wow thats amazing dude your a great modeller omg

    uhm are you willing to give me that model for animations :D

    in .3ds or obj format (if you want)

  • verry awesome what kind of modeling way you choosed box? polygon?

  • actually sasuke looks like the sasuke in naruto ultimate ninja 2 no rly look

  • looks good....

  • awesome!!!

  • this is great. do you think u can change all the textures so that he will look more "real". instead of cartoony. :) I really want to see how it should look =)

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