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WebGL Water Simulation

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Uploaded on Aug 15, 2011

A realtime pool of water rendered using WebGL with reflection, refraction, caustics, and ambient occlusion. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface.

http://madebyevan.com/webgl-water/

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Top Comments

  • SuperAndrexP

    PARA TODOS OS ZEGRACAS MASTERR :DDD

    · 26

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  • TheSiiniistroo

    Zé Graça

    · 8

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All Comments (173)

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  • Talavaj

    As Hector Maddock- Greene said, soon everything will be web based. It is not so much a question of "why would I want to ?" but "you will have to". Many new services are slowly transitioning over onto cloud based platforms, the playstation 4 will play ps1/2/3 games from cloud with zero data installed on your hardware. The next xbox will most likely move in a similar direction. Don't forget the DRM power of it, if everything would be on cloud, piracy would be really hard to do.

    ·

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  • Hector Maddock- Greene

    True, but you can't deny that more and more things are moving to cloud based services. It'll only be a matter of time until everything is on the web and we only use simple devices to access it.

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    in reply to Christopher Chamberlain (Show the comment)
  • Christopher Chamberlain

    The biggest problem with moving to the web is moving gigabytes of data across the internet when you want to play "instantly" it is much better currently to keep things on a hardrive.

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    in reply to Hector Maddock- Greene (Show the comment)
  • Hector Maddock- Greene

    If you are actually interested then go and have a look at nVidia's solution to the problem. It's called GRID I think.

    ·

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    in reply to superior96 (Show the comment)
  • superior96

    I didn't get offended at all, I just said that you only atacked me without having any arguments, using falacies.

    I only saw one argument of yours in another comment wich says that in the future, with higher bandwich, we'll be capable of doing that. But why would I do that? It's just like downloading the game and deleting it after I played it. And I'd prefeer to save it on a SSD (current speeds are higher than 500mb/s) to download it at what? 100mb/s?

    And don't forget textures will get havier.

    ·

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    in reply to Hector Maddock- Greene (Show the comment)
  • Hector Maddock- Greene

    Or. Even better, You could not get so offended when someone you insult insults you back. Second. You could read the reply to an extremely similar post to yours that I've already answered. Third. You could do some reading on the subject before you post a comment with such strong wording.

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    in reply to superior96 (Show the comment)
  • superior96

    Wow, I'd be ashamed of myself posting comments like that, seriously, you didn't even have any argument at all, you just atacked me.

    Maybe you could tell me why I'm wrong? Since you seem to think you know a lot on this subject.

    ·

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    in reply to Hector Maddock- Greene (Show the comment)
  • Hector Maddock- Greene

    Your comment gave me cancer. You seem special so I'll keep this to a minimum.

    Do some research on the subject before making stupid comments!

    There you go. That'll save you embarrassment in the future.

    ·

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    in reply to superior96 (Show the comment)
  • superior96

    You just went full retard, as Nope NopeAgain said, the load times would be HUGE, I mean, you'd have to download gigabytes of data to play one map in a game like battlefield 3, that's retarded.

    And I love storing my games on my SSD.

    And if you're talking about "cloud gaming"... That's just shit, too much fucking input lag even if you have a very good connection.

    ·

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    in reply to Hector Maddock- Greene (Show the comment)
  • Hector Maddock- Greene

    Especially for me. The internet speeds in my area are no faster than 8Mb/s.

    Although as time goes on internet speeds will get faster and so this will cause less of a problem. Also if you are interested you should check out GRID from nVidia

    ·

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    in reply to Nope NopeAgain (Show the comment)
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