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3D Studio MAX - Basic Modeling - Edge Loop Part 01

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Uploaded by on Mar 4, 2009

This tutorial will explain the basics of edge loop character modeling within 3D Studio MAX.

The blueprint can be found at www.the-blueprints.com

www.hybrid-machinima.co.uk

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (iwkya1)

  • man please help. at 2:45 you hold your shift key and pull but when i do that nothing happens. im with 3ds max 2010.help!

  • @nikidimitrov have you deleted its face

  • Does anybody know if it is possible to model an object using some splines and arranging it like the wire frame on object and some way convert it into a a poly shape? does anyone understand what i am talking about? It is kind of like lofting but more complex, does 3ds max have a feature for this?

  • yea, you can do splines in max.

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All Comments (81)

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  • @LTF85199 sure, close your splines, then rightclick -> Convert to Poly

  • the thing i don't like in 3ds max is that, that u can,t made you mustl ike drag from square, u can't make like a vertex and then just made from them face, and then edges .

  • @Mountaind3ws you can create a plane and apply as a texture.

  • @demian91 you will need to delete the polygon of thoe edges. Top face of the cyclinder in this case

  • @dsteffens Me either, He should have a link because the site has a gazillion items to choose from.

  • cant find that template on the page :(

  • u have to do it exact in the shown order to make it work.

    make it an editable poly - then delete top/bottom - and only then the loop edge thing works.

    thank u for that tutorial. i`d give u money, if i had any. ;)

  • @Mountaind3ws add a plane and put the texture ( blueprint ) on that.. for instance

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